Kathleen Barsness


My passion, both in life and art, is exploring the fantastic and other-worldly. As a child, I was fortunate enough to attend a school that was focused on the arts and actively nurtured my creative tendencies. For higher education, I made a move to the East Coast to attend Smith College. In 2007, I graduated with a major in Studio Art with a concentration in Digital Media, and a minor in (ancient) Greek.

Growing up during the transition from an analog world to a digital one had a great effect on my interest in creating art with the help of a computer. Back in the early 1990s, when the only digital tools I had consisted of an old Mac running on MS-Dos and a 2-button mouse, I tangoed with computer-generated work in a primitive version of Paint.

Over the years I have played Jack of All Trades and experimented with a wide range of art creation. My endeavors span both genres of traditional and digital work, from graphite drawings to photography, Photoshop to watercolor, Flash animation to sculpture.

In the years following my graduation, I focused on the field of 3D animation using the software program Maya. Early influences of Pixar’s Luxo Jr. and the opening credits of Jim Henson’s Labyrinth planted interest in becoming involved in computer animation. My end goal was to work as a rigger, creating and programming the virtual skeletons inside of animated characters. The draw for me was the challenge of puzzling out how to make creatures move convincingly within the bounds of their anatomy.


Recently, my work has shifted back into the 2D realm.  The fascination with movement and anatomy remains, but I have applied it to creating art geared toward the gaming industry.  My main game of choice is World of Warcraft, and my art centers around the animals therein.  From tiny critters to combat pets to mounts, I'm drawing a bit of everything.  Visit my digital art page to view this work.

My first official video game fan art, circa late 1997.