Artist statement, newest additions, contact info
Geared toward the gaming industry
Traditional Art
Painting, photography
Digital Art
Art created with the aid
of 2D computer software
Animated and 3D Art
Art created using Maya
& Flash software

Cards, prints, shirts & more!
Other websites I've created
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Art by Kathleen Barsness

My passion, both in life and art, is exploring everything fantastic and other-worldly (although I have been known to occasionally dabble in reality).  I was born and raised in Montana, and currently reside there.

World of Warcraft AvatarAs a child, I was fortunate enough to attend a school that was focused on the arts and actively nurtured my creative tendencies. For higher education, I made a move to the East Coast to attend Smith College. In 2007, I graduated with a major in Studio Art with a concentration in Digital Media, and a minor in (ancient) Greek.

By and large, I am self-taught and I started my career as an artist at a young age. Growing up during the transition from an analog world to a digital one had a great effect on my interest in creating art with the help of a computer. Back in the early 1990s, when the only digital tools I had consisted of an old Mac running on MS-Dos and a 2-button mouse, I tangoed with computer-generated work in a primitive version of Paint. That early interest in digital art blossomed into a full blown relationship.

Over the years I have played Jack of All Trades and experimented with a wide range of art creation. My endeavors span both genres of traditional and digital work, from graphite drawings to photography, Photoshop to watercolour, Flash animation to sculpture.

In the years following my graduation, I focused on the field of 3D animation using the software program Maya. Early influences of Pixar’s Luxo Jr. and the opening credits of Jim Henson’s Labyrinth planted interest in becoming involved in computer animation. My end goal was to work as a rigger, someone who creates and programs the skeletons inside of animated characters. The draw for me was the challenge of puzzling out how to make creatures move convincingly within the bounds of their anatomy.

In the last year, my work has shifted back into the 2D realm.  The fascination with movement and anatomy remains, but I have applied it to creating art geared toward the gaming company Blizzard Entertainment (World of Warcraft, Starcraft, Diablo).  My main game of choice is World of Warcraft, and my art centers around the animals therein.  From tiny critters to combat pets to mounts, I'm drawing a bit of everything.  Visit my portfolio page to view this work.  My goal is to gain employment with them at their Irvine, CA headquarters.

Inside Information

Current project:
24"x36" Oil on Canvas

A new take of John Howe's iconic Smaug the Golden (1990) done with the characters as portrayed in Peter Jackson's films. This is purely for fun, though it is in part an excuse to exercise my painting skills. View the full sketch here.

How to get in touch:
Send me a line (after removing spaces):  kat @ dancingmaredesigns.com

Copyright © 2009-2015 • Kathleen Barsness • All rights reserved